In November 2010, Microsoft released Kinect, a motion-sensing accessory for its Xbox 360 gaming console. Kinect could measure depth by sending out thousands of small infrared dots to create a 3-D map of a room, and its microphones could pinpoint sound in space. Such hardware would not be confined to gesture-based videogames. Within a few days, engineers strapped the $150 device onto a robot vacuum and wired the machines together to allow the robot to see and hear. For developers and hackers, Kinect’s promise proved irresistible (and affordable): It could give machines sense. And in the seven months following its release, the device inspired a flurry of development as it became a tool for art, leisure (see
View the Original article
Bringing You the Latest and Greatest News From Around the Web About All the New Cool Personal Gadgets.
Friday, November 18, 2011
How Kinect Changed Gaming, Art and Even Medicine
Kinect Hacks Click here to get a bigger view of this amazing image.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment