Friday, November 18, 2011

How Kinect Changed Gaming, Art and Even Medicine

Kinect Hacks Click here to get a bigger view of this amazing image.

In November 2010, Microsoft released Kinect, a motion-sensing accessory for its Xbox 360 gaming console. Kinect could measure depth by sending out thousands of small infrared dots to create a 3-D map of a room, and its microphones could pinpoint sound in space. Such hardware would not be confined to gesture-based videogames. Within a few days, engineers strapped the $150 device onto a robot vacuum and wired the machines together to allow the robot to see and hear. For developers and hackers, Kinect’s promise proved irresistible (and affordable): It could give machines sense. And in the seven months following its release, the device inspired a flurry of development as it became a tool for art, leisure (see

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